These types! Lagurus ovatus - the lovely, soft, tactile seaside plant that as children we used to collect and bring into the tent on our camping holidays. I spotted this patch near Kaiaua as I was doing research into the habitats of the Godwit, for my exhibition. I'm sure I can weave it into a painting somehow.
Monday, 31 May 2010
Bunny Tails
These types! Lagurus ovatus - the lovely, soft, tactile seaside plant that as children we used to collect and bring into the tent on our camping holidays. I spotted this patch near Kaiaua as I was doing research into the habitats of the Godwit, for my exhibition. I'm sure I can weave it into a painting somehow.
Sunday, 30 May 2010
Saturday, 29 May 2010
Poetic Thoughts of Autumn
Friday, 28 May 2010
The Eucalyptus Tree on Wellesley Street
Thursday, 27 May 2010
Life Drawing - Learning to see.
This is the kind of thing I am producing at Life Drawing class. I am accustomed to working on a fairly small scale and these pieces of paper are about a metre long, so forcing me to make my movements from the shoulder, instead of from the elbow or the wrist. The model also holds each pose for only one minute, so I have to work fast too! All very good for me, I am sure.
Wednesday, 26 May 2010
Two Hobbits?
Tuesday, 25 May 2010
Monday, 24 May 2010
Fretkillr
Sunday, 23 May 2010
Polishing the Apple core
This is how Apple rolls
Like other products, the iPad will start small, but grow large
Then everyone goes back to Cupertino and rolls. As in, they start with a few tightly packed snowballs and then roll them in more snow to pick up mass until they’ve got a snowman. That’s how Apple builds its platforms. It’s a slow and steady process of continuous iterative improvement—so slow, in fact, that the process is easy to overlook if you’re observing it in real time. Only in hindsight is it obvious just how remarkable Apple’s platform development process is.They take something small, simple, and painstakingly well considered. They ruthlessly cut features to derive the absolute minimum core product they can start with. They polish those features to a shiny intensity. At an anticipated media event, Apple reveals this core product as its Next Big Thing, and explains—no, wait, it simplyshows—how painstakingly thoughtful and well designed this core product is. The company releases the product for sale.
One example is Apple’s oldest core product: Mac OS X. It took four difficult years from Apple’s acquisition of NeXT in 1997 until Mac OS X 10.0 was released in March 2001. Needless to say, those four years were… well, let’s just say it was a difficult birth. But from that point forward, Mac OS X’s major releases have appeared regularly (especially by the standards of major commercial PC operating systems), each better than the previous version, but none spectacularly so. Snow Leopard is vastly superior to 10.0 in every conceivable way. It’s faster, better-designed, does more, and looks better. (And it runs exclusively on an entirely different CPU architecture than did 10.0.) But at no point between the two was there a release that was markedly superior to the one that preceded it.
Next, consider the iPod. It debuted in the fall of 2001 as a Mac-only, FireWire-only $399 digital audio player with a tiny black-and-white display and 5 GB hard disk. The iTunes Store didn’t exist until April 2003. The Windows version of iTunes didn’t appear until October 2003—two years after the iPod debuted! Two years before it truly supported Windows! Think about that. If Apple released an iPod today that sold only as many units as the iPod sold in 2002, that product would be considered an enormous flop.
Today you can get an iPod nano for $179 that’s a fraction of the original iPod’s size and weight, with double the storage, a color display, video playback, and a built-in video camera. Apple took the iPod from there to here one step at a time. Every year Apple has announced updated iPods in the fall, and every year the media has weighed in with a collective yawn.
There’s never been one iteration of the click-wheel iPod platform that has completely blown away the previous one, and even the original model was derided by many critics as unimpressive. The iPod shows, too, how Apple’s iterative development process doesn’t just add, it adapts. Remember those third-generation iPods from 2003, with four separate buttons above the click wheel? Turns out that wasn’t a good idea. They were gone a year later. Remember the iPod Mini? It had no new features, and wasn’t even much cheaper— but it was way smaller.
The iPhone is following the same pattern. In 2007 it debuted with no third-party apps, no 3G networking, and a maximum storage capacity of 8GB. One year later, Apple had doubled storage, added 3G and GPS, and opened the App Store. The year after that, Apple swapped in a faster processor, added a compass and an improved camera, and doubled storage again. The pattern repeats. We may never see an iPhone that utterly blows away the prior year’s, but we’ll soon have one that utterly blows away the original iPhone.
That brings us to the iPad. Initial reaction to it has been polarized, as is so often the case with Apple products. Some say it’s a big iPod touch. Others say it’s the beginning of a revolution in personal computing. As a pundit, I’m supposed to explain how the truth lies somewhere between these two extremes. But I can’t. The iPad really is The Big One: Apple’s reconception of personal computing.
Apple has released many new products over the last decade. Only a handful have been the start of a new platform. The rest were iterations. The designers and engineers at Apple aren’t magicians; they’re artisans. They achieve spectacular results one year at a time. Rather than expanding the scope of a new product, hoping to impress, they pare it back, leaving a solid foundation upon which to build. In 2001, you couldn’t look at Mac OS X or the original iPod and foresee what they’d become in 2010. But you can look at Snow Leopard and the iPod nanos of today and see what they once were. Apple got the fundamentals right.
So of course this iPad—the one which, a few years from now, we’ll refer to off-handedly as the “original iPad”—does less than we’d hoped. That’s how the people at Apple work. While we’re out here poking and prodding at the iPad, they’re back at work in Cupertino. They’ve got a little gem of a starting point in hand. And they’re beginning to roll.
[John Gruber is the author of Daring Fireball. A version of this piece appeared as "Apple's Constant Iterations" in the April 2010 print issue of Macworld.]
Originally published at http://www.macworld.com/article/151235/2010/05/apple_rolls.html
I don't usually post articles. In fact, this one is my first in three years of blogging. I also haven't succumbed to the, at times, great temptation to tell you about my admiration of thing Mac. So you get two firsts in one post today.
Saturday, 22 May 2010
Friday, 21 May 2010
Humanoid
Thursday, 20 May 2010
Hawkes Bay
Wednesday, 19 May 2010
Southern Skies
This is the sun setting as we drove up and over the hill heading north out of Dunedin back in midwinter 2008. It seemed to reflect the odd feeling I had about dropping my son off at Otago University so far away from home. Both exciting and sad at the same time.
Tuesday, 18 May 2010
Monday, 17 May 2010
Solid Potato Salad
Sunday, 16 May 2010
Tonal exercises on coloured grounds
The colour of the underpainting or 'ground' can influence the whole atmosphere of a painting. Usually only tiny snippets of the underpainting show through by the end of a completed painting.
Saturday, 15 May 2010
Tonal exercise on Black paper
As part of our still life class, we are learning about the technique of chiaroscuro. This is an Italian word that means light-dark, and refers to the use strong tonal contrasts in painting. You may have seen these paintings which look like the subject is brilliantly lit with a flood-light or bright sunshine, yet the background is very dark, almost black. The paintings are full of drama and excitement. Caravaggio and Rembrandt are two painters that spring to my mind who used this technique consummately.
Friday, 14 May 2010
Thursday, 13 May 2010
Ik Vil Uitwaaien
Wednesday, 12 May 2010
Just Breathe
Monday, 10 May 2010
Sunday, 9 May 2010
World Builder
World Builder from BranitVFX on Vimeo.
A lovely vision of the future and a spellbinding movie that took a day to shoot and two years in post-production. By Bruce Branit of Kansas.
Saturday, 8 May 2010
Plots
Thursday, 6 May 2010
How to Paint a Still Life. Part 1. Drawing.
7. Using a thin long soft watercolour brush, I go over the outline again. I use thinned raw umber. When completely dry I rub out the pencil grid.
8. Consulting my tonal drawings and the subject in front of me, and using a thinned wash of burnt sienna, raw umber and prussian blue mixed, I block in the darks. I don't worry too much that this layer doesn't look very even. It will be built up in successive layers and the patchy look will disappear.
Sunset over the boiler-room
Monday, 3 May 2010
Rainbow over the Kaimais
I was driving over the Kaimai Range on Saturday, and the patches of autumn sunshine and patches of light rain made just the right conditions for this rainbow. There's something so alluring about rainbows, isn't there? I found a safe spot and pulled over to snap these images. But I noticed the colours looked brighter through the polarised windscreen of the car, than through the open window. I'll have to look up why that would have been.